EDIT: Class layout updated. Also, I added a link to it at the top of the journal, by the color-coded project name.
Progress! I've created an EntityLoader class which can load entity definitions from a file with LoadFile(), and return a ready-made Entity to calling code with ConstructEntity(). To try it out, I hand-wrote a Player entity definition into a file and had EntityLoader load it, then I passed the result of loader.ConstructEntity("Player") to the entity map's AddEntity method. Works great! ^_^
EDIT: Class layout updated. Also, I added a link to it at the top of the journal, by the color-coded project name.
EDIT: Class layout updated. Also, I added a link to it at the top of the journal, by the color-coded project name.
Previous Entry
Cripes 2.0: EntityMap
Next Entry
Cripes 2.0: Maze generation (to-do)
Advertisement
Latest Entries
Ah, me
1387 views
Happy birthday to me!
1426 views
Short update on Nucleus
1294 views
matt_j is gonna kill me
1194 views
At a Snail's Pace
1276 views
Cripes 2.0: Easing off the hiatus
1080 views
AdLib scrapped
1217 views
AdLib
1270 views
An idea which I can't really do much with
1062 views
Verrrry short hiatus from Cripes! 2.0
1091 views
Advertisement