Portal Vids

Published September 26, 2009
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Portals are now finished, as per the above.

">VIDEO HERE.

I did mess around with some shaders to morph the image inside the portal but it didn't look right in the end so I'm just leaving it as it is. The image inside the portal is just a static texture as I'm not going to get too complicated.

Like all other entities, the portals can be sent a 1 to open or a 0 to close, and a -1 to close and vanish, meaning they integrate into the existing system really easily.

There is now a method in the script to send signals to objects by their IDs, so the portals can be controlled by pretty much anything now.

Hope you likey. Nighty night.
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0 likes 5 comments

Comments

Drilian
Bonus points if each portal's image is a snapshot of the next level of the game.

I always liked that in Super Monkey Ball, where you could see the next level far above (or was it below?) you in-game.
September 27, 2009 01:48 AM
Aardvajk
Quote:Original post by Drilian
Bonus points if each portal's image is a snapshot of the next level of the game.

I always liked that in Super Monkey Ball, where you could see the next level far above (or was it below?) you in-game.


That's the plan [smile].
September 27, 2009 04:06 AM
Demosthenes
That looks really, really good in motion. :) The only thing is, maybe the portal could be bigger, in the last part of the video it seems hard to get Squishy in.
September 27, 2009 05:53 AM
ViLiO
Quote:Original post by Demosthenes
That looks really, really good in motion. :) The only thing is, maybe the portal could be bigger, in the last part of the video it seems hard to get Squishy in.

Agreed, maybe even a slight change of shape would be enough, like a square with rounded corners or something [smile]
September 27, 2009 09:47 AM
Aardvajk
Maybe - I did make it look a bit harder than it actually is but I could easily make it bigger if needed.

I'll see what people think when a demo is ready.

Thanks for the input.
September 27, 2009 10:32 AM
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