Untitled

posted in Beals Software
Published October 29, 2009
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I got both absolute and relative character movement working; now I just need to abstract it into a IActorController hierarchy so that, once I get that far, I can implement AI.

I didn't get anywhere with the state system last night and I've decided to pass over it for now. I usually implement menus early on and then have to deal with them for the rest of the project's life (though, usually it was short-lived lol.) So, I'm going to move onto the map system now and come back to the state system later.

Back to work...
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