New stuff (according to my bug tracker):
- Afterglow: AI disables when it gets far enough away from you properly now, randomly shuffling zombies appear more natural, actor stereotypes can be instantiated which allows me to load an entire gamestate from disk - this means save games work for the first time. Once I get these papers done, I'll probably work on entity placement/editing in the editor.
- iPhone: Fiddling around with parallax layers and event handling. I think I might have something cool coming up, but I haven't had much of a chance to work on it.
- Getting slightly closer to being able to package up a Mono/OpenTK application so I can finally make the transition to writing my cross-platform games in C#/F#.
Ever since I took a C# class in college (4 years ago? wow time goes quick) I haven't really looked back to C++. Maybe it's just the IDE, but things like proper Intellisense make life so much easier.