And, here is the layout with the tileset applied:
The biggest annoyance is the giant doors (20 feet wide!), but unfortunately they have to be that big for the pathfinding algorithm to work reasonably with a multi-character party. Things are zoomed out a bit more in the actual game, so they shouldn't look quite so giant; the upper building is really pretty small for something in-game anyways.
Next to work on some furnishings to go in the buildings; tables, shelves, etc.