I've uploaded a HD video showing the RTS/Action hybrid aspects of the latest game. This is a similar system to what I created for my gangster game Urban Empires. You can give orders to your units/squads and then take control of any unit and complete the order you gave in the RTS mode. I've had the idea to do these kinds of games back in 2005. This would be the 3rd iteration of the technology. Hopefully the 3rd time is a charm and this game can go out the door as planned :-)
A lot of the order visualization system are placeholders. The per-unit waypoint lines that are being displayed are going to be replaced w/a much "sexier" per-squad order visualization. You're currently able to arrange your units in "formations of formations" similar to games like the Total War series. The squad orders will be represented in a way similar to these games. The projectile/particle system is a WIP - as are parts of the pathfinding, AI and NPC animation code. Some parts have just a few days of work into them.
The models being used in this video are not the final ones - once the game is announced publicly things will make more sense, and I can show some relevant artwork :-)
You can view the RTS/Action hybrid video here -
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Be sure to watch in 720p!
Here are some preview images of the video -
Until next time :-)
- Dan
looking at it im 99% sure its coming from an 8bit heightmap
switch to a higher resolution, it will look much much much much nicer (u will be shocked in fact :) )