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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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This Is Not A Blog. Damnit.

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So, snarky post title aside, I have to say that I am really liking the new GDNet.

WYSIWYG post editing? Yez plox.

File attachments? Oh yeah.

Tagging on journal entries? Woohoo!

OK, yeah, there's some speed bumps. I miss the Forum Favorites. I miss the IOTD. The CSS needs a lot of work, and there's a billion minor layout issues.

But you know what? Who gives a shit. I've been here in one capacity or another since V2 of the site. Yeah, I'm that old. That time has included several major changes to the site, in more areas than one. Every single change was accompanied by a large amount of bitching and whining. In fact, when v4 shipped I did a fair amount of whining myself... at first. Sometimes people actually followed through on their petty threats to leave over a color scheme; usually, though, they just quietly slipped back after a couple weeks and went on with business as usual. I find it ironic to see a lot of the same people complaining about v5 that whinged during the v4 rollout - often having flip-flopped their opinions about certain key issues in the meantime.

I'm not really trying to invalidate anyone's complaints here. I share a few of them. But I do want to say, publicly, that this attitude of "fix it or I'll leave" is just pathetic. We're a community of technically inclined people, and frankly it's kind of shameful to see people say things like "you're ruining the community so I'm going to leave." The community isn't GameDev.Net the domain name, guys, the community is you.

Leaving is what ruins communities.

Not contributing what you can - money, time, ideas, CSS tweaks, beta testing - that's what ruins communities.

So for those of us who are really loving the new site, let's enjoy it and be encouraging to those who aren't.

And for those who aren't: remember that you're the one, ultimately, who has control over the community experience here. You can be a positive part of it, and make things better - or you can hypocritically complain and walk away and be a part of the downfall of one of the best damn web sites that ever lived.

Vitriol mode off.

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