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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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matt_j

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Hello again!
So, does anyone even read these journals nowadays?

I haven't really posted anything since the new GDNet site rolled out. What's up with the front page? Why don't we have staff-written articles anymore? Where's the Journal Land posts? I always enjoyed reading those every Friday.

The front page is just a bunch of links to articles on other sites. Nobody even seems to comment on them anymore. The forums appear to be just as active as ever, but the front page just seems so lifeless and generic now.

Anyway, enough complaining about that.

Project updates

New game is in the works. It will be for iPad, Mac, and PC! It's still in early pre-production. I purchased a graphics tablet to help me make all the cool sprites that I'll need.

Trouble is, a lot of what I need to draw for this game is currently beyond my artistic abilities; there's a steep learning curve here.

As for Spectre, I'm slowly working on the desktop version of the game. There's a fair amount of polish left. It's really been struggling in the iOS App Store, so I am prioritizing it very conservatively compared to my other project. Check it out here

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The journals still get plenty of traffic, although obviously there are more of them now that you don't have to be GDNet+ to have one. Drew still does the [url="http://www.gamedev.net/blog/23/entry-2250643-weekend-reading-tales-from-journal-land/"]Weekend Reading[/url] round-up posts too, and they appear on the front page in the featured box.
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I'm a forgetful person. Must be ADD. Or something. What were we talking about?

We still can't track journal comments, so I'll probably forget I posted this here too *sigh* That's my own personal GDNet Whine of the Week.
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I do find it more difficult to keep track of the journals and updates. The old style used to present them as a nice grid so it was easy to see the updates at the top. The new style is a lot more messy, but still usable.
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dunno what you mean ukdm - the current journal page, minus the three featured entries at the top, is the same "grid" as the old one with newer entries up top and older ones the lower you go, in two columns

My issue with tracking is that you get no notification that I just replied to your comment here
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