- Corrected a slew of bugs.
- Changed the main font to something more suitable to an action/horror game.
- Fixed a design problem: previously, the only way to win a decent quantity of souls was to lay down a soul sucker tile upgrade. Souls are the currency in this game, so if you didn't lay down the mentioned upgrade before running out of money, you would be stuck with very limited weapons and a very small base. So now, the tile that is already set when you start a game accelerates time during the day and captures nearby zombie souls by night. The player will still need to lay down soul sucker upgrades as her base grows.
- Added delimiters to show the player where the soul capturing limits are (helps to place new soul sucker upgrades).
- Added a new weapon, the Fever Ray (homage FTW). The fever ray will be one of the more powerful weapons, it creates a continuous ray that both damages and pushes
back zombies. With an yet-to-be-introduced upgrade it will hit all zombies in its path.
Here's a new video showing the Fever Ray (in the beginning I place four soul sucker upgrades to increase the soul capture range, it's better to watch in full screen to see all the details):