Classic RPG #1 - Task 3 - Update 2

Published February 12, 2012
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Task 3 Update 1: http://www.gamedev.n...ask-3-update-1/

So I've been gone for a bit, and I haven't touched any code since then! I have briefly been browsing the site to check other people's projects, which I must say I'm very eager to see how they pan out. Sadly I had the flu, and a lot of Hockey! Now that I've had some time to cool down, I started working on Part 1 of the World Designer. As my previous entry stated, I had to re-code everything due to some issues.

Check out the video below to see a quick demo:

NOTE: Audio is a bit crispy, sadly I forgot to cover the mic when using a miter saw...

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Thanks for watching the video!!! How the game will work is simple, each map will be two screens in width, and two screens in height. The designer loads sprite sheets, which makes my job very easy so I do not have to program each tile in the game and level editor.

So far I have no options other than selecting each tile, erasing, and scrolling the map.

Part 2 will show object layer, sprite layer, and collision layer among other things!

I'm currently using simple place holder art I made just to get the ball rolling! Right now it's much more important to get the game in a working stage than having fancy graphics off the bat. Those tiles will be generally all of the "World Graphics". I still need tiles for dungeons, castles, the boss area, and a few more.
1 likes 4 comments

Comments

cgpIce
Looking good!, I was starting to wonder where this project went, can't wait to see more, really looking forward to the next video!
February 12, 2012 03:52 PM
mixmaster
Looking great!! Is this going to be a windows only release ? I'm asking because I only have a Linux and iMac box, no windows.. but I do have window XP in a Virtual machine.
February 13, 2012 06:13 AM
Programmer16
Looks great so far! I couldn't really tell, so if you're already doing this then simply disregard. If you have problems where if you move the mouse to fast it will skip a tile, instead of plotting the tiles directly to the cursor's position, plot them by drawing a line from the last position to the current position.

I look forward to seeing more, keep up the good work!
February 13, 2012 01:27 PM
Programming020195BRook
I'm looking at a Windows / Linux release! Allegro 5 allows for several OS's thankfully! :)
February 14, 2012 07:13 AM
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