Grenades

posted in Once a Bird
Published February 22, 2012
Advertisement
We added grenades to the game. Like in most games, the grenade is a powerful and scarce weapon that should only be used in tight situations, giving the player a brief respite from a nasty situation. The player will never have more than a few grenades at a time and they will be very expensive.

Instead of the right trigger, which is used to fire the other weapons, the player throws a grenade with the left trigger. The grenade is only launched when the player releases the trigger, so that it can be cooked to explode earlier than normal. If the player doesn't release the trigger in time, the grenade explodes in the player's position, dealing him just a slight amount of damage. This way the player can use a grenade to get rid of zombies crowding him.

Visually, grenades were given a red "aura" because otherwise they wouldn't be easily visible at night. Also, I used a nearly untouched stock particle effect from the Mercury Particle Engine for the explosion.

Video here:

Previous Entry Sigh...
Next Entry Upgrade Screens
1 likes 1 comments

Comments

Programming020195BRook
Good ole grenades!!! :D Nice work!!!
February 22, 2012 12:08 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement