I'm not sure if I stated so before, but for the majority of the games we create, I plan on the demo being sort of a prologue. Basically show off the engine, let the player learn the controls/mechanics, and give a little backstory that leads up to the events of the game itself. The demo for Treasure House will be kind of short as there isn't much back story, but I'm thinking about 4 scenes. Here is the beginning of the mockup for the first scene:
Also, if you didn't see my last entry, I have a site up for Treasure House: http://bealssoftware.com/games/thouse.
There is still quite a bit of work to do on it, but I'm going to leave it as is for now; don't want to spend all of my time working on the site and not on the game lol. I do want to get the gallery up and running ASAP though.