Super lucky (also, version 1.0.0.22)

posted in Beals Software
Published November 02, 2012
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Here is a link to version 1.0.0.22: TheMysteriousLifeOfAaronJames.zip
Please note that you will want to uninstall first! This version contains some major changes and I have not been able to get it to work properly without uninstalling first. The good news is that this should be the last installer you need to use for the game. I've completely rewritten the updater so that it can download and update all of the files necessary (including the updater.)
Here's a list of changes:
1) Added support for more than 4 dialogue topics
2) Added support for more than 8 inventory items
3) Altered save/load system so that, when saving a new game and an old game save exists with the same name, the old save is renamed and new one is created.
4) Added new inventory modes: static (the inventory does not move), sliding (the inventory slides off the bottom of the screen when the mouse exits it), and locking (the inventory pops up and down when it is clicked)
5) Rewrote the majority of the bar scene
6) Modified the updater so that it will run independently of the game and can update the engine and updater files
7) Altered the bar scene so that the cue-ball puzzle is already done on Normal difficulty.
8) Moved to the newest version of my code base.
There are other things, but I can't quite remember them all (I try to keep track by writing them down, but I lost my list.)

This will probably be the last release for the prologue until the art is done (unless a major issue/bug is found.) I am going to start on Chapter 1 tonight; I'll post updates about it as I go, but for the most part I am going to be switching the focus of the journal from The Mysterious Life of Aaron James to Project Grue.

As always, any and all feedback is welcome! Doesn't matter if you love it, hate it, or just think it's meh: please let me know what you think and why!

Anyway, I'm feeling super lucky right now. As I stated yesterday, I've been trying to find a way to handle content with doing the chapter release and I've found a solution. In the editor I store assets as basically a class containing: Name, FileName, FullFilePath, and Data. I store a list of each asset's Name and FileName in the project's file...or at least I meant to. Due to a typo or me (not paying attention), I'm actually storing the Name and FullFilePath.

The functionality I want is already kind of there; I copy the project to a new folder, change the output directory and viola: everything loads in fine and when I make a change to either, both projects receive it as they are both pointing to the same files. There are some issues (mainly dependent resources are loaded using local file names) and this is a major hack, but it gave me the idea for the new feature to add: references. Not a "new idea" by any means, but it will work perfectly. You will be able to add a reference to another project and all of the referenced project's assets will be added to the new project. When a referenced asset is opened, it will be opened using the FullFilePath and so both projects will be working from the same copy.

Now, lunch is over so back to work.
1 likes 3 comments

Comments

Programming020195BRook
Just played your demo again! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Haha love when you left click Denise and click 'use'!

I found the following bugs.

1. I can give the beer to Aaron while standing any where in the bar. Example: way over at the bar, but the others you must be near them.

2. Right after you get the key to enter the warehouse and exit then go back in, you freeze. I couldn't even hit load. What I did was as follows: I got the branch, got the key and used the key on the door. Once the cut scene ended I saved the game. Then I left the room, used the key again and it froze. I loaded the game up again, then exited the room, used the key to go back and it froze as well.

I did load up the save again, finished the rest of the end of the prologue and it worked fine when I left after the elevator.

Everything looks great though!! Keep up the great work, and I love the updater you programmed with the game!
November 04, 2012 10:09 AM
Programmer16
[quote name='Black-Rook' timestamp='1352023765']
Just played your demo again! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Haha love when you left click Denise and click 'use'!

I found the following bugs.

1. I can give the beer to Aaron while standing any where in the bar. Example: way over at the bar, but the others you must be near them.

2. Right after you get the key to enter the warehouse and exit then go back in, you freeze. I couldn't even hit load. What I did was as follows: I got the branch, got the key and used the key on the door. Once the cut scene ended I saved the game. Then I left the room, used the key again and it froze. I loaded the game up again, then exited the room, used the key to go back and it froze as well.

I did load up the save again, finished the rest of the end of the prologue and it worked fine when I left after the elevator.

Everything looks great though!! Keep up the great work, and I love the updater you programmed with the game!
[/quote]
You are awesome; thank you!

I've corrected the issue and uploaded a new version of that file. I changed it so that, once it is unlocked, you just have to click on it to enter the warehouse. Using the key on it again makes the player say "It's already unlocked".

I'm going to have to spend some time looking through the pathfinding code to figure out the other one; there is plenty of room for the player to move to Aaron so I'm not sure why that is happening.

Again, thank you very much!
November 04, 2012 09:32 PM
Programming020195BRook
No problem! Anytime you need a tester let me know!
November 05, 2012 01:06 AM
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