Updating sprites and Grue progress

posted in Beals Software
Published November 09, 2012
Advertisement
I spent some time working on new versions of the sprites for the characters in The Mysterious Life of Aaron James. I'm honestly still not the biggest fan of them, so I'll probably just wait for an artist. Anyway, here's the new versions I created:
CharacterComparison.png

Originally my initial prototype for Grue was going to be running around and kill things. However, that is the easy part; getting items, shops, skills, etc all working is the hard part. So, dialogue came first:
05November2012_173944.png
11November2012_175451.png
11November2012_175006.png
11November2012_175455.png

Then we moved on to the inventory screen:
11November2012_171231.png

And I just finished up the skill screen:
11November2012_171303.png

With the inventory and skill screens, the buttons along the top change the filter for the list on the left. There are a few changes for the inventory screen that will need to take place, mostly for weapons (damage isn't the only stat), but it will work for now.

For now, I'm going to move on to the shop, book, and container screens and then I'm going to get crafting in place. I haven't decided whether or not crafting will need a separate screen from the skills screen.

[edit]
Well, it took quite a bit longer than I wanted, but here is 90% of the shop screen:
11November2012_234220.png

It isn't actually functional yet (neither is the inventory screen; I should have stated that before.) Instead of working off of character, it is working off of inventories at the moment. Once I have characters tied to inventories, I'll be able to add the ability to actually buy and sell, use items, etc. Also, once characters are in the system I'll set it up so it shows their names and gold amounts at the top.
[/edit]
1 likes 3 comments

Comments

Programming020195BRook
Looking good. Cannot wait to see the crafting!! :)
November 12, 2012 12:30 AM
Programmer16
[quote name='Black-Rook' timestamp='1352680224'] Looking good. Cannot wait to see the crafting!! :) [/quote]
Thanks! To be honest, crafting will probably be the section that gets the most attention; I absolutely love crafting XD
November 12, 2012 12:45 AM
Programming020195BRook
Me too! I love the classic crafting systems where economies survived off user created items.
November 12, 2012 01:49 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement