Although I don't have texturing, lighting, or animation working, this is actually using the game's rendering code, which is a big accomplishment. Adding the proper rendering stuff in should (cough cough) actually be relatively easy, because it's just a matter of plugging in the iOS specific bits to the already functional graphics rendering code.
Well, after much effort and convolutions, here is the pile model from 10FF rendering in the iPad simulator:
Although I don't have texturing, lighting, or animation working, this is actually using the game's rendering code, which is a big accomplishment. Adding the proper rendering stuff in should (cough cough) actually be relatively easy, because it's just a matter of plugging in the iOS specific bits to the already functional graphics rendering code.
Although I don't have texturing, lighting, or animation working, this is actually using the game's rendering code, which is a big accomplishment. Adding the proper rendering stuff in should (cough cough) actually be relatively easy, because it's just a matter of plugging in the iOS specific bits to the already functional graphics rendering code.
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iOS: Complex Models, and Lighting
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