Archer Alec - Demo

Published December 29, 2012
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This week I've fixed a lot of things and changed a couple of core components about Archer Alec that I think will be for the better.

Changes:
- Bow power up purchase from Shop
- Trap counter/ Max traps (There is now a max number of traps you can have on a given level)
- Wave Timers
- Slight Level Select Rework
- Online Highscore
- Increased doors Health points
- Monster cave, so monsters dont spawn out of thin air.

Now the one big change I made was Archer Alec works a bit differently.
There will still be biomes but there will be only one level for each biome.

Each level will have a preset # of waves that need to be completed to unlock the next biome and next level.
After those initial waves are gone the player can continue to play to try to get a highscore.
Or move on to a new area.

This way Archer Alec has more of a survival/arcadish feel to the game.

The shop works a little differently too now, every purchase increases the cost of the item by 33%.
The reasoning behind this is as the waves continue the 'difficulty' becomes harder and makes more monsters in the wave so the player also gets more gold because gold is dropped by the monsters.

shop.png


And I need your guys help on this one, I'm not sure what to do. I could try to get on Kickstarter, Or I could work on the game more get all the biomes done. I just don't know if people would be willing to spend 2-3$ On a game like this(the finished game of course).
So I guess my options are...
1. Get on Kickstarter

2. Get more of the game finished.


I will be doing #2 regardless its just Kickstarter would be a way for me to see if people actually wanted to play this/pay for it. Im just unsure about Kickstarter as I am a one man team, pretty much other than Philip (he makes all the music) ,and this would be a way for me to break into the gaming industry. Im just super nervous about it :/

Oh and here is a link to the download make sure to extract the files!


Download


Thanks for reading everyone, feed back is always appreciated.
2 likes 7 comments

Comments

Servant of the Lord

If you do go on Kickstarter, don't make the mistake of asking for $350,000 because others are asking for it, and then act all surprised when you "only" get $34,000 which doesn't meet the goal and you end up with $0.

Instead, figure out what you want to achieve with the game (for example, new art, new music, new development machine), then figure out how much you need to achieve that (for example, $3500), then multiply it to %150 because of unexpected costs ($5250), then do a Kickstarter for 2/3rd of it ($4000) to make it likelier that you'll achieve your goal and receive anything at all.

I also think explaining in the Kickstarter what the money is going towards (and not just "game development" ambiguously) it might help.

Gonna try the latest AA version later tonight!

December 29, 2012 09:36 PM
HabitueGames
If you do go on Kickstarter, don't make the mistake of asking for $350,000 because others are asking for it, and then act all surprised when you "only" get $34,000 which doesn't meet the goal and you end up with $0.

Instead, figure out what you want to achieve with the game (for example, new art, new music, new development machine), then figure out how much you need to achieve that (for example, $3500), then multiply it to %150 because of unexpected costs ($5250), then do a Kickstarter for 2/3rd of it ($4000) to make it likelier that you'll achieve your goal and receive anything at all.

I also think explaining in the Kickstarter what the money is going towards (and not just "game development" ambiguously) it might help.

Gonna try the latest AA version later tonight!

Yeah I would never ask for 350k , I'm thinking on how much I need to pay for music and development tools, and just minor living expenses Because in a way this is not only Kickstarting Archer Alec, but Kickstarting the rest of (hopefully) my career as a game designer. Im thinking something around 5000, It would be enough to live on/ allow me to finish Archer Alec pay for the Music/webhosting and give me time to start working on the next project.

January 01, 2013 01:17 AM
Programming020195BRook
I will back your project. smile.png
January 01, 2013 10:11 AM
HabitueGames
I will back your project. smile.png

Thanks, I still need to complete something before I get on it though, I finished the options menu, Now you can adjust the sound/fullscreen/windowmode Then im going to work on a nice tutorial for the game

January 01, 2013 03:22 PM
Programming020195BRook
Let us know when you get a page for kickstarter up.
January 02, 2013 01:48 AM
Ashaman73
If you do go on Kickstarter, don't make the mistake of asking for $350,000

Just want to add here, that kickstarter is not about project funding, but about project start funding. It should not cover most costs, only enough to get it going. If your game is really attractive, you will get overfunding for free.

January 08, 2013 07:52 AM
HabitueGames
If you do go on Kickstarter, don't make the mistake of asking for $350,000

Just want to add here, that kickstarter is not about project funding, but about project start funding. It should not cover most costs, only enough to get it going. If your game is really attractive, you will get overfunding for free.

Yeah I'm not planning on asking for a whole lot just enough to, pay for the music/living expenses to allow me to work on the game full time. I'm thinking around 5,000 Usd

January 08, 2013 08:14 PM
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