Android Development
I've started venturing into Android development via Mono for Android and MonoGame. The majority of my time over the past couple months has gone into rewriting my codebase so that it will compile and run on both PC and Android. Obviously I'm working on porting Sage over so that it will run on Android; it is slow going as I've decided to change the design a little bit. First off, I'm removing multiple verbs; everything will basically run off of the concept of "click to interact" or "use Item X on Object Y". I'm also working on a more touch-friendly UI.
One Game a Month
I joined 1GAM in December with plans of grandeur...I dropped those the other day because I slacked off all month (read: playing around with Android development.) So, yesterday I sat down and created a small little memory-match game for my 3 year old, DJ:
I've made a custom tile sets for him (Cars and Spongebob), but for now all the download includes is basic shapes (square, triangle, circle, and star.) Please note that this is intended for toddlers and thus locks itself into fullscreen mode. To exit, click all 4 corners in succession (doesn't matter the order) or hold Left Control + Left Shift + E.
Anyway, here are some screenshots and a download link:
(Note that these are early screenshots and the game has changed a little since they were taken.)
http://www.bealssoftware.com/1gam/dbeals/YoungMinds.zip (OpenAL required: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx - oalinst)
Sadly, I've only been able to deploy to PC for now. I don't have a Mac to test on, I don't have the $400 to deploy to Android (though it builds and runs properly in the emulator), and the only Linux box I have is my web server. No worries though, I'm working on expanding to other platforms; it is just going to take a little bit of time (and money.)