I'm glad that I've got a decent blender workflow going. My only concern is that it gets rather boring to wait for the rendering of the all different frames.
On the programming side I have been trying out different behaviours for the non critical NPCs (for example friendly peasants). They walk around in the town and do their daily business using preloaded paths. I can switch an NPCs current path with lua scripting.
When testing I noticed that it would be necessary to be able to grab and drag objects. Sometimes a chair or a crate would get stuck in a corner after I had pushed it around a while. I looked up the bullet physics constraint object and implemented a basic grab mechanism which works pretty well. This should enable some interesting puzzle problems in the final game.
A short video showing the new models and the new grab mechanism:
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Thanks for reading!