Leadwerks is on Steam

Published January 07, 2014
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Well, I finally got Leadwerks onto Steam with an "indie edition" focused on Lua.

The response has been quite good. It's pretty surprising to see it in the top ranking place for software, and on the front page of Steam, especially right now when there is so much interest in Valve. I guess January is a great time to put news out!

1556244_10152133055661183_189522977_o.png

If you want the whole razzle-dazzle news story, you can read it here:
Leadwerks Game Engine Arrives on Steam, Turns Players into Makers

Next week, I head up to Steam Dev Days. I have resolved to either come back with a SteamOS controller or Gabe Newell's beard.

Thanks to everyone who voted for it on Greenlight!
11 likes 10 comments

Comments

jjd

That's awesome! Congratulations :)

January 08, 2014 12:04 AM
Josh Klint

Thanks!

January 10, 2014 03:15 AM
arthursouza

Thats great, congratulations!

January 10, 2014 02:23 PM
osiris_dev

Great job!

January 14, 2014 01:17 PM
polyfrag
Why is leadwerks so great? Sooner or later you have to work in C/C++ because any game maker type of thing like Unity or leadwerks can't do everything, especially squeezing out the last bits of performance that might make your app stand out.
January 18, 2014 01:51 AM
Josh Klint

Why is leadwerks so great? Sooner or later you have to work in C/C++ because any game maker type of thing like Unity or leadwerks can't do everything, especially squeezing out the last bits of performance that might make your app stand out.

Yes, there's a good reason the whole game industry uses C++. That's why it's at the foundation of our engine, although I can see how you would miss that since we just have the indie edition on Steam right now:
http://www.leadwerks.com/werkspace/page/programming?showbanner=0

You can access the whole API directly with modern C++11. This has a few major benefits I'm sure you're aware of:

  • Easy integration of third party libraries, virtually all of which are written in C++.
  • Superior performance.
  • Access to everything, whereas other languages always give you a subset they think is all you need.
January 18, 2014 02:42 AM
polyfrag
You need to pay for the source code and I'm cheap.
January 18, 2014 05:47 AM
AlanSmithee

Big grats!

January 18, 2014 08:11 AM
evolutional

polyfrag poses an indirectly interesting question - what does Leadwerks (indie) offer over Unity and UDK? I'm learning Unity myself (due to C# being my top language) but looked at UDK. To me, there were no other alternatives that stood out.

January 18, 2014 11:48 PM
Josh Klint

I think you should try them all and choose what suits you best.

January 19, 2014 12:17 AM
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