Jump to content
  • Advertisement
  • entries
  • comments
  • views

Additional Notification Mechanisim

Sign in to follow this  


In Revel there are now three mechanics for notification:

Notify: which is a non-modal single line, 'blinking' notification that shows at the top left.

Alert: a modal message with an OK button.

and the new mechanism is called 'deepen'; it is meant to be used when a singular story critical event happens.

Currently it is only used for acquiring new, and completing quests, but eventually might be used for other potentially powerful story related happenings.

Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!