Been working on this game idea for a bit and would like to get some community feedback about it.
Features:
- Interactive NPCs, each with their own personal story and background
[indent=1] - Eventually using AI engine to guide their actions a little more specifically
- Futuristic Technology
[indent=1] - Set a couple of hundred years into the future, date to be determined
- Hundreds of planets and cities to explore
[indent=1] - Each with their own interests and goals
[indent=1] - Could live out your entire game on a single planet, and not get bored (unless you blow it up)
- Factions across the Galactic Arm, vying for power
[indent=1] - Factions can change leaders if one is killed/steps down
[indent=1] - New factions can arise, if there is a need for it
- Various styles of play
[indent=1] - Assassin
[indent=1] - Thief
[indent=1] - Enforcer
[indent=1] - Merchant
[indent=1] - Politician
[indent=1] - Pirate
[indent=1] - Smuggler
[indent=1] - more to come
- Player determined universe
[indent=1] - Actions of players define the way the different factions relate to each other, eg. starting a war between the Outer Colonies
[indent=1] - Every player is affected by these actions
- Fully destructible environment and buildings
[indent=1] - Drop a missile on the Enforcer's HQ
- Customisable Vehicles
[indent=1] - Spaceships, hovercars, ground vehicles, aquatic vehicles, mechs, etc.
- Every player gets his/her own experience
[indent=1] - Missions given by the NPCs that you interact with
[indent=1] - Choices you make determine how others see you, eg. being a wanted fugitive will get NPCs calling a sighting of you in to the local Enforcers
So there is the general gist of the game at the moment.
If you have any ideas or want to help out in any way, send me a message or comment and I will try and get back to you.
Definitely need a hand with the hundreds of cities
Keep on gaming!
James H.
it sounds great in theory, but i think its to big and ambitious to ever get made.
and even if its get made i think its probably to unfocused to work as well as it might in your head.
i think you'll be much better of focusing on just one of these systems.
like a space trading sim or a space combat sim where you're trying to play the different factions against each other.
i mean just one of these elements well is hard enough on its own, never mind balanceing them in the same game.
anyway just my two cents.