The Week of Awesome III:Day 7

Published August 16, 2015
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Hello fellow game developers.

Not the end of the day for me, But I don't know if there is anything else I need to change or do.

Today went smoothly, There was not much to do tho.
I mostly applied a little polish to the game.
I prebuilt all the graphics command buffers for the entities, So that improved performance a bit.
Added some bounding planes to keep everything in the level.
Improved the screenshot showing the different buttons and what not and added some more instructions.

Future improvements:

  • Instancing.
  • Containers that ensure that there are only one instance of each resource create and that it gets shared.
  • Marking stuff as safe for unloading in the future.
  • More robust helpers( Object/Material parsing ).
  • Use "ToDoList" by AbstractSpoon instead of wordpad for keeping tack of tasks.

Here is a link to the latest build: https://www.dropbox.com/s/wmzb9dtoy7yrr6l/Chaotic%20Ball%20Carnage%20v0.9.8.28_final1.7z?dl=0

Ryan.
2 likes 3 comments

Comments

Eck

I think this is the only journal entry I've read where the developer was saying, "Yeah, I'm pretty much done..." Congratulations on planning your path well and using your time wisely. :)

August 16, 2015 04:55 PM
ryan20fun

Thanks!

August 16, 2015 05:32 PM
Thaumaturge

Indeed, well done on managing in just seven days to reach the point at which you felt the game to be done. It looks as though things went well for you! ^_^

August 18, 2015 03:14 PM
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