Very quick update tonight.
Aside from some polish and some additions to help me get a sponsorship on the game, the core functionality is almost done.
The bare minimum left to do to make the game fully functional is to make the Abilities and Achievements UI, tune some variables and define my waves.The UI tasks I figure will take about 1.5 nights each, roughly defining the waves and tweaking values will probably also take about a night and a half each (for the first iteration at least). I also want to add a few enemy variations. Hopefully only one or two night's work at the most.
After those tasks are done, it's a matter of fine play-tuning, adding some polish and effects (sounds, particle effects, an Extra Cash UI linking to a tentative sponsor Facebook/Twitter page, as well as my own pages, and an intro.)
Because I'm so close, and because I've said I've been close in the past, I'm setting a firm deadline for playtesting to begin.
One month from today at the very latest, on July 16th, I will issue links to anyone who is interested to play test the game. This means that I need ALL functionality present by this date (no sense beta testing a partial product right?).
Anyway, I'm beginning to ramble.
All I want to say is: if you want to playtest, either leave a comment or shoot me a message and I'll add you to the list.