Greetings and salutations :)
It seams i've spent my dev time working with replication in UE4.
It is suprisingly easy so far, You mostly have to set variables and functions to be replicated (and wheather they are to be done reliable and are to run on the server, client, multicast).
I will still think and ponder on my issue with coming up and designing levels, I will probably run into such problems with any game I work on.
Hopefully I can overcome this deficit in my abality to create games.
The project that I have been tinkering with is the FPS demo template.
I have started adding stuff to it like: different weapons, pawns, and other general ground work.
I have been thinking of making this into a proper multiplayer (LAN) game for now, I have titled it "Generic shooter".
Very original name :cool:
Anybody got some tips on how to get into the whole level design stuff?
I have been reading up on it, But it is not helping yet.
Thats all for now.
Till next time,