Day 3 - Don't Stop Me Now

Published August 11, 2016
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Today the day was being a total disappointment. I was stuck in my initial idea of using shadows on the mechanics, but that setback made me have another idea, along with a new UI for the game and the name of it.
For now the call of LAB RAT, in which you are being monitored for leak tests on contamination environments, with the contaminant being a zombie, and the officer plays occasionally light flashes
in the room you can see your position, the output, walls and zombies, and thus saved the mind trying to get away without being caught. For now i don't have visual updates or prototype, but will try to end a part of the project that night.
Good night for everyone!

0 likes 3 comments

Comments

Thaumaturge

I take it that the idea is to use one's light to spot the zombie, but at the risk of the zombie spotting you in turn?

August 11, 2016 03:12 AM
devn00b

I take it that the idea is to use one's light to spot the zombie, but at the risk of the zombie spotting you in turn?

It's a possibility, I was just working on the zombie idea of constantly chasing the player, but I liked your suggestion. At the time the monitor / UI is basically ready, just adjusting the playing area to fit the UI and making the radar. Thankful for suggestion!

August 11, 2016 03:26 AM
aletheia_games

It sounds kinda like Five nights at Freddies. I'm looking forward to playing it.

August 11, 2016 11:21 AM
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