Orymus' Prometheus (a 'The Week of Awesome IV' gamejam entry)
Resolution 1920 X 1080 (not windowed).
Most high res 16:9 should work, but anything freeform or windowed will likely fail (UI-wise).
All work produced by me (including the recording of the musical track and SFX // the creation of all visual assets).
Instructions (to the judges and potential players)
I have included GameGuide1.png in the archive.
If playing from a 2-monitor setup, I would recommend having it up on the 'other monitor' as it is a quick-guide reminder of the evolution stages for each of the Ruins.
I believe we are to be judged only for two of the themes (regardless of how many we ended up using).
The four themes were included in this game (Shadows, Evolution, Undead and Ruin) but I believe this entry shines through Evolution and Ruins best.
Though there a lot of Undeads, they are not used in an original way here, and the introduction of the Shadow vs Light mechanic may be a bit too subtle though it leads to what I feel is an interesting twist about mid-way through the game.
Hopefully you've enjoyed this entry!