Sweet Sweet Loot

Published September 09, 2016
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Things I accomplished today:


  • I have successfully implemented four weapon types, with many, and I mean many, procedurally generated variations.
  • Enemy damage and health now scale up when you get further in.
  • Loot gets better the further into the dungeon you are.
  • The game runs at a buttery 60FPS now that only enemies actively hunting you get non-kinematic rigidbodies
  • Spiders, freaking scary space spiders that pop out at you and try to eat your face. *Shivers*
  • Weapons now reload properly, with a rising tone to tell you how long the reload is.
  • Ammo crates now give you the type of ammo you're using, which while unrealistic, helps the game flow dramatically
  • Shoot-able main menu


I attempted to upload an online demo, but it lags massively in the HTML5 player and is sadly unplayable. Good news is, I'll attach a demo of the shooter module here, for your entertainment. I may release this module as a standalone game, it's that much fun.


System requirements (Approximation):

RAM: 4GB
VRAM: 1GB
CPU: Dual Core 1.9GHz
HDD Space: 200MB

If your machine doesn't meet these requirements, try it anyway and leave a comment on how it ran, if you don't mind.

Controls:

Movement: WASD
Aiming: Mouse
Reload: R
Drop weapon: V
Respawn: R
Reset Health(you cheater!): G

That's all for now, thanks for reading and be sure to check out the demo!

1 likes 3 comments

Comments

vinterberg

The title reminds me of Guild Wars 2 ^^

September 09, 2016 08:44 PM
arthursouza

It took me a while to figure out how to start the game (taking the weapon and shooting the choice) but it was fun

September 12, 2016 12:49 PM
Ryperhun

Wow, really nice job, keep up the good work.

Some comments about the experience:
- I really like the bullets

- the blood coming from the monsters when I hit them is awesome

What you should improve:

- I don't like it when the monster hit's me and there is no feedback for the player that he got hit. Maybe a little floating text with a dmg could solve this
- Another thing is that I feel trapped. If there would be a minipap or more zoom out possibility than It could improve the user experience a lot

- One last thing : The sound of reload is shorter than the actual reload, it confused me a lot. If there would be a reload indicator ( like the healthbar which fills ora circle wich loads slower ) it could help a lot :)

September 12, 2016 05:33 PM
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