Things I accomplished today:
- I have successfully implemented four weapon types, with many, and I mean many, procedurally generated variations.
- Enemy damage and health now scale up when you get further in.
- Loot gets better the further into the dungeon you are.
- The game runs at a buttery 60FPS now that only enemies actively hunting you get non-kinematic rigidbodies
- Spiders, freaking scary space spiders that pop out at you and try to eat your face. *Shivers*
- Weapons now reload properly, with a rising tone to tell you how long the reload is.
- Ammo crates now give you the type of ammo you're using, which while unrealistic, helps the game flow dramatically
- Shoot-able main menu
I attempted to upload an online demo, but it lags massively in the HTML5 player and is sadly unplayable. Good news is, I'll attach a demo of the shooter module here, for your entertainment. I may release this module as a standalone game, it's that much fun.
System requirements (Approximation):
RAM: 4GB
VRAM: 1GB
CPU: Dual Core 1.9GHz
HDD Space: 200MB
If your machine doesn't meet these requirements, try it anyway and leave a comment on how it ran, if you don't mind.
Controls:
Movement: WASD
Aiming: Mouse
Reload: R
Drop weapon: V
Respawn: R
Reset Health(you cheater!): G
That's all for now, thanks for reading and be sure to check out the demo!
The title reminds me of Guild Wars 2 ^^