WoA V : Day 2

Published August 08, 2017
Advertisement

Hello everyone. Today I worked on the main menu. So I had to find  a texture pack that was in science fiction style. When you pass the mouse over a button, the color of the button changes. Same thing when you click on it. I also include a little music that was made by a great artist: http://eliteferrex.newgrounds.com/ . I created a debug level in order to develop my functionalities without having to take care of a complete level. For the moment, I have included the player's ship with its movements and its base shot. I also display two basic enemies but they don't moving for the moment. Here are two small screenshots of my advances:

Day2_A.thumb.png.e7e3bd1aaba2661aa75512e520f77051.png

Day2_B.thumb.png.eeac0fa2542e609f4f5a16330671d038.png

For tomorrow, my objectives are:

  • Integrate paterns of movements for enemies.
  • Start creating the first level.
Previous Entry WoA V : Day1
Next Entry WoA V : Day 3
2 likes 1 comments

Comments

Scouting Ninja

Looking very professional. Nice to see you also made a gamedev Blog. 

August 09, 2017 12:04 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement