We're currently looking to recruit a programmer to help us build out the remainder of our game, MATCHINO, for Android and iOS. Matchino is a match-3 game, utilizing elements of poker and casino gaming, in real life cities and towns throughout America. Our team is serious about putting out a polished, professional game. While we learn about the development process (it's been an eye-opener thus far), we also receive a portion of the profit share from in-game purchases and ads (using strategies designed to maximize revenue).
Programming-wise we have the following set up: Facebook to accept player logins and store player save data, working game board mechanics, end-game process, startup screen, loading, menu UIs, and first 20 levels complete. We're gearing up to complete a demo for experience testing and for release within the next 2-3 months.
We want to move on from this project to develop earth-shattering games, but we knew we needed to start small and gradually work up to that. Everything legal is in order, we're an LLC, we have a website/Facebook presence, contracts, etc. We just need some more help.
If you're interested please PM or email me at email@example.com (or visit our website at www.emmersionstudios.com)
Tile remover is the mix of classic bubble shooter and falling down block puzzle. Try to remove
all tiles from the playground. Colored tiles are falling down one by one in a round and you
must place them how the same colors should be alongside. If you make a group of tiles [by at
least 3 tiles] from same color then them will be removed. When you skip more than 1 or 2 rounds
without making a group then a new line with tiles will appear of the bottom side of playground.
I've created a HTML5 2D canvas game and I'm now ready to take the step and convert it to a native Android (and iOS) app. The game works perfectly fine in any desktop or mobile browser. Animations are fast and smooth.
After some research, I decided Cordova was the way to go to create native apps for Android and iOS. My first priority is Android, simply because I have an Android phone myself and I don't have a Mac (which apparently is required to build iOS apps).
I have looked at Cocoon.io and although that might be an even better option than Cordova (since it's actually build on top of Cordova), the thing that made me run from it is the fact that it costs $500 just to remove the "build with Cocoon" splash screen...
After installing all prerequisites (cordova, Android Studio, nodes.js) building my first APK was easy.
When I ran my game in the Android emulator, the game was abysmally slow... Testing it on my device yielded the same slow results. After searching the internet, I figured it was because on some devices, an old and slow WebView is used by native apps to display HTML5 content. Still strange since my phone uses Android 7.0.0 and the emulator uses Android 8.0.0...
I quickly found FastCanvas, a PhoneGap/Cordova plugin that adds a very fast canvas "compatible" rendering surface. But it was last updated in 2013 and after trying to get it to work for almost 16 hours straight, I came to the conclusion there's no way to get this to work with the current version of Cordova.
I then found CrossWalk-WebView. This too was pretty old and a pain to get it to work with the current version of Cordova. And when I did get it to work, I quickly found out it created a few new problems making my game unplayable (noticeably a strange lag when touching the screen. Not the famous 300ms input lag, but after touching the screen, the entire game would freeze for 200ms-300ms). So I had to give up on Crosswalk as well.
So now I am at a loss. Can anyone offer me suggestions on how to speed up canvas rendering in Cordova? It's pretty darn frustrating that my HTML5 game is finished and I'm ready for publication, only to find out that's not as easy everyone says it is...
(BTW, I've posted the same question on a few other forums to reach as many game developers as possible.)
Hi, I want to present my game called "Stick Bunny" – arrcade game in which you have to help Bunny to go from one platform to another. Download from here: https://play.google.com/store/apps/details?id=com.threemgames.stickbunny Youtube video gameplay: Funny Bunny wants to go from one platform to another. Use stick and help Bunny. Stick can increase the length. Be careful, if the stick is too long Bunny will be knocked and if it is too short Bunny will fall down. Try to go as far as you can. Collect carrots and exchane them for new characters of Bunny. Tap the screen to change size of the stick. Are you ready to reach 100 platforms or mayby you want to go even farther? So tap the screen, join platforms with sticks, and collect carrots. It is FREE! I am waiting for your comments. Please, give me feedback. If you notice any bugs please tell me. Thanks !
Dear frends, I would like to try myself as a composer for games, I make unusual music with an unusual mood and atmosphere, I like to work on sounds and details in music, below I attach examples of my works, [deleted by moderator]