Frogger Challenge - Update #1

posted in kseh's blog for project One Day
Published October 27, 2018
Advertisement

I'm taking a shot at this Frogger challenge using the custom engine I've been using for way too long now. I'm hoping to find that it stands up to the task reasonably without the need for extensive diversions from what I've established. The "engine" I use is just C++ code that I've developed over the years. Libraries I make use of are SFML, TGUI, and a timer library by Mattias Jansson (2011).

I'm going to try for something such that the map is just a little more complex and you're not just going from top to bottom of the screen. At this point, I have 1 small level map with a few decorations on it, a frog jumping around, and a lily pad that's supposed to be the destination. I'm thinking next I want to do a splash animation when the frog jumps onto water, just because I think it'll be fun and relatively quick. Probably also a good idea to get some kind of vehicles traveling on the road as well and a simple death animation if you get hit. Then comes some kind of congratulations when you reach the lily pad.

1872225007_2018-10-26Frog.png.665a19ca6d3ca7662551c960769aacc7.png

I don't know what I'm going to do exact ly for stuff stuff in the water. Turtles that sink should be pretty simple but aligators or logs rushing down some kind of river might be more than I planned for. Not sure about intersecting roads and rivers either as streets and water is just simple tile map sort of stuff and having water going under a bridge might require more time than I'm inclined to spend for this challenge.

4 likes 0 comments

Comments

Rutin

Man! I love these 2D games ? ! Makes me want to ditch my 3D and go back to 2D haha! :) Cannot wait to see more.

October 27, 2018 01:14 AM
lawnjelly

Wow good idea going freeform with the maps and it is looking very good already you have already got full into making the artwork. One advantage in the original side to side version is you can program the water like logs almost the same as the cars on the road, as they have the same movement behaviour just what they do when you land on them is different.

But having freeform movement would be very fun too especially for things like alligators as they can chase you... :) 

October 27, 2018 06:28 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement