Not yet ready for 3D BUT...

Published November 22, 2018
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Y'all know about that humble bundle bundle thing recently. They call it an RPG bundle but its got loads!! Anyway, there was a part of the bundle that was kinda corrupt, big 4GB folder of stuff, something was wrong and we couldn't download it... Finally got that 'fixed' however they did it, the other day and I got to checking out all the cool stuff! One thing I find is a pdf brochure type thing showing the free stuff available on the marketplace's site that setup the bundle... What did I see??? o.Oo.O 

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3D Tower Defense assets!! Like dang I know what I wanna do after finishing the 2D version now... I don't do an awful lot in 3D, I've messed around in Unity and Unreal before but nothing final was made. I think the closest thing to a game I'd made was like a 3D Endless Runner (I'm noticing a pattern for 'Endless' in stuff I make hmmm) using some Easter assets -- If only I had a picture ? but yeah I never 'finished' anything back then.. 

I mean I'm not sure if there would be anything wrong to remake 3NDL3ZZ: Base Defense in 3D using free assets, it'd be like the same way that the 2D Version started anyway!! It'd just be super duper fun to make things in 3D with that extra Z axis line! I'm having all sorts of ideas like you could have camera positions all over the place! Should totally do a thing like table top simulator where you throw the table ? nah but yeah... So I think that's something I'd like to do after this project. I don't know if would do it right away or not.. Will definitely have a lot to learn...

Progress Update on 3NDL3ZZ: Base Defense though..........

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I am starting to think that my initial range on the towers is too much for right now so I'm thinking about cutting them in half but this should be the final menu 'sidebar' as far as positions ... The section where I have the 'upgrage' button is still placeholder like I'll be grabbing 2 small buttons and using them for sell tower and upgrade tower options... I've removed the automatic wave timer and just given 'Start Wave' at the top. This will alternate between "Wave: 'wave'" and "Start Wave" depending on which state the game is in... I feel like tomorrow or the next day will be ready for releasing the upgrade system whilst I figure out a leaderboard :P ...

I didn't factor in an actual score system that'd be different to what's displayed on screen like Wave, Lives, Money, but these could really be the 'score' date that's recorded onto a leaderboard.. Perhaps mainly focusing on 'money' as that is what you 'gain' for killing... And i'm thinking about removing enemy health bars (or moving them a bit) and adding in a small draw event that'd show '10' or a different value per enemy/size/colour whichever I choose and this will be a visual for you earning your money/score.... 

I feel like outside of these changes ^^ it'd be 'done' but I'd really like to entertain the idea of more maps... I had thought about more towers too but I think i'm alone on that one for now. Maybe in the future I can convince somebodyyyy. 

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