May Update

Published June 02, 2019
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Hello again! Let's keep this train rolling, though I don't have anything to fancy to discuss. The month was pretty mixed with some travel, some busy weekends, and some time when my girlfriend out of town.

Update

If you recall from the April Update, my next goal was the basis of a strategy layer that would bind together the string of tactical battles. I didn't quite get as far as I was hoping when writing my last update, but I got pretty close. The only part that I'm really missing is the ability to make choices in strategy that are reflected in tactical. The structure is there though with respect to data being filled out as part of strategy and passed through to initialize the tactical setup. It just happens to be hard-coded instead of being hooked up to a UI. No pictures this time since the only addition is a screen with a single button that launches into the tactical map I've already shown.

So the goals for June (that seems the best way to go about these right now) are 1) finish up the strategy-tactical loop by adding the ability to select which ships are going into combat and 2) adding a UI that allows modifying the weapon selection on a specific ship. A stretch goal would be getting started on a transaction or recipe Definition that would be basis for (primarily) strategy actions that transform one set resources into some other resource as part of buying, building or crafting things.

Games I'm Playing

  • Fate/Grand Order - always
  • Steam World Quest - finished
  • Battletech - not much time to make any progress here
  • Fire Emblem Fates - this is the one from 2015, but I never did finish it. But when you've got 6 hours to kill on a plane with no power outlets (stupid Southwest) you play what you have charged batteries.
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