My To-Do List

posted in davidkilmer
Published August 21, 2019 Imported
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I was feeling a bit overwhelmed this last weekend, which is different. I knew that just getting to it would solve that feeling. And sure enough, here I am!

So the player can now run and sprint via double and triple tap on the arrow keys. The spawner spawns the mobs in appropriate tiles, at mob_file set times AND the mobs move randomly, and if they are predators, will attack within eyesight of the player.

Right now, collision is an attack on the player, where the player can attack a square in front of him. The intention here was to allow other weapons and what not to affect the reach of the players attack.

So what next?

A Notification System – so a way to deliver output to the user so they know what is going on as far as combat

Jump – got to set the player to be able to jump, which will be great for avoiding fissures, and maybe bad guys, and maybe a different attack?

Set Jakes Mobs – Jake has designed a few mobs, that need to be set and replacing the snakes, which was my idea just for testing.

Items – mainly jakes designed items.

Set Mobs to drop – they already have the vars in the mob_file, just need to implement it.

Set Mob to avoid player – which is a feature I thought would make sense for huntable mobs that don’t really want to die. Like a deer.

Set Mobs to hunt other mobs – this is a feature I thought would be nice to add a level of strategy for the player, may or may not be used.

Set mobs to forage – which is something I thought would be cool for huntables, like a deer attracted to apple trees.

Disasters – yes, I am trying to avoid working on inventory…. Want to add lightning to thunderstorms that could strike trees and start a fire, or even the player for instant death. Flash flooding that can remove camps. Earthquakes that can open fissures in the ground and start volcanoes. And I thought fog would be a cool subtle weather thing that could happen that would close up some visibility for the player, and finally a tornado that can displace mobs and the player and destroy camps.

Regenerator – for regrowing trees after they are cut, and replacing anything over time ( maybe apples or berries after they are harvested )

Inventory – we need to have drag and drop be a thing. The builds list should give the option to build or not, instead of building on click. Arm items, use items ( like a potion ).


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