Doom: More Art Assets

posted in DavinCreed
Published September 01, 2019
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Still working on graphics. I finished all the sprites for the items and mobs. So then I worked on the title image. To cut the workload down, I decided to just do a simple logo on a black background.

DoomTitleSmall.png.50ef5c08f3173a2732fcacd4be6cd0d6.png

Got the FP actions done.

DoomFPActions.gif.ef3c1ca24559300b1fbadc9cf9cd12f9.gif

Then I worked on the HUD. Got the different facial states, normal, boosted, hurt, dying, and dead. Made room for the game details and weapons.

DoomHUD.png.c5c11d1b6cc57ebd8e188586acd98e46.png

I also wanted to do a version of the map. But with only three levels, to keep the scope of the game down.

DoomCraterBG1.png.1ece8a69064d683b0c0a094a0627ebcf.png

All that's left to do for the art assets are the level graphics. After those are done I'll be starting on the programming. Well, that's it for now.

 

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