🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

NightRose Dev Blog #2

Published April 27, 2020
Advertisement

Hey everybody! This is my second dev blog. Today, I'll be going over features that I've added to my game since my last blog. Let's go!

The first feature that I've added is a cutscene that occurs once you name your character. Since the game starts in the player's house, I decided to show them playing on a game console. Then, the player stands up, faces forward, and walks into the middle of the room. This took me maybe 20 minutes to code.

The next feature I've added is health information in battles. I still haven't finished the battle system, so I'm constantly added new stuff to it. The information that is shown in the battles now is your health, anxiety level, equipped weapon and armor, intelligence, confidence, offense, defense, coins, EXP and your current level. This feature has only been added for the player, not for any of your party members (yet). This took me maybe half an hour to code.

The last feature I've added is a timer of random length that once it reaches zero, it spawns a battle. I already had a timer, I just added a random number into the mix. This took me maybe 5 minutes to code.

Thanks for reading my dev blog! I hope you enjoyed it. Bye!!

Previous Entry NightRose Dev Blog #1
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement