Dolus - Camera Following Player

posted in Dolus for project Dolus
Published December 03, 2021
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Camera following the player !

The goal is to be able to see above/below when you are on high grounds so you can anticipate traps and monsters.

And to keep the cam low when you are near the ground in order to not waste space with the bottom of the scene.

What do you think ? Is the cam moving too fast ? How do you do it in your own games ?

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