DevBlog 11 - Player Camera (Quaterion Based) and Control

Published January 02, 2022
Advertisement


I created a camera system in c++ from scratch to control fighter ships.

fast fastest iteration, I created a tool to tweak parameter in real time, using ImGui.

this let me find the "feel" I was imagining for the ship, without needing to recompile code

being able to pilot the ships let me test fighting ai.

this made me aware that while the ai vs ai tree works well, I think I need to create special case behavior for fighting players to make the game more fun.

1 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement