Let me just say this: Angelscript rocks. I had the basic parser set up in a few minutes. It took me a while to get an empty test function to compile and execute due to some slight retardation on my part. But once I had that going I was able to register functions, globals variables, and classes in no time. It even supported polymorphism right out of the box - I was very impressed. The only thing is that you can't use any virtualy inherrited functions with it but that shouldn't be too hard to avoid/work around.
I really look forward to making games in a scripted environment. It'll allow for a level of depth that I haven't come close to so far.