#include iostream void main() std::cout "Hello Wo

Published May 17, 2005
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Alright, I'm finally signed up for GDNet+ in hopes that this will keep me motivated to drive forward with my indie game-coding adventures. Once upon a time I was part of a team of folks working on a project, which inevitably fell apart as we all graduated from college and dove into "the real world". 5 years later, the "real world" is anything but exciting, and the game coding bug has bit me again :)

I started up a "GDNet Boston" GD Gathering group. Hopefully I'll be able to meet some other Boston-area folks who are also looking for some motivation.

As for a project, I'm currently in the process of fleshing out a simple idea to get me going. Well, not breakout, or tetris simple, but not UT2k4 complex either. It's a remake of the old "Subspace" game I loved playing back in the 14.4kbps days. If you never played it, google for "Subspace" or "Continuum", which is the working title of the community upkeep version.

I'm currently working on my GUI library. I'm taking the extra steps to make a library instead of just hard-coding the items because I'm notoriously horrible at design, and art. I'd rather provide the tools to someone more talented in that area, and let them run with more creative ideas. Well, the "real world" calls.

~S'Greth
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0 likes 8 comments

Comments

Patbert
Welcome to the gang! [grin]

I've played subspace, it was a good game except I kept getting lagged out. Anyway, good luck with your forays into game design.
May 17, 2005 02:12 PM
SGreth
Thanks! Yeah, MMO games back in the early 90's weren't exactly known for awesome connection rates :D

~S'Greth
May 17, 2005 02:39 PM
MotionCoil
hey, welcome to GDNet+!
Obligatory rating++ for starting the journal (something I picked up off of Rob Loach[smile]).
I'll check out Subspace, sounds fun.
The connections of the early '90s were...well...
May 17, 2005 03:38 PM
SGreth
Hey, thanks for the mod+ :) Yeah, definitely give subspace a look-see. It's an addicting little game...a bit ahead of it's time too in-terms of multi-player capabilities.
May 17, 2005 04:02 PM
Rob Loach
Another one bites the dust. Hey, nice avatar.

Here's your tradition first journal entry ratings++. Make sure you post all of your screenshots here!

Oh, and it's:

#include <iostream>

int main(){
   std::cout << "Hello World!";
   std::cin.get(); // What's this doing here?  You shall find out!
   return 0;
}
May 17, 2005 04:46 PM
SGreth
Hahaha, thanks :)
Yeah, I tried to cram a one-liner hello world in the subject line...which definitely didn't work out so well. I'll have screenies sooner than later since I've been working on this project on & off for the last few months. Now it's time to get serious!

Thanks again for the mod+ :)
Oh, and nice icon right back at you (my real name is Rob as well)

~S'Greth
May 17, 2005 06:31 PM
Daerax
Invader Zim! YEAAHH!!! Welcome, Ill be reentering myself tomorrow or thursday. Welcome++.
May 17, 2005 07:49 PM
TraderJack
Here's your SuperHappyRatingsRape. Glad to see you back on the block, son. Here's a word of advice on evil fraction math. Just for future refrence, so evil_fraction_math() doesn't destroy your next game project.

Fractional math is academia's great conspiracy against man.

Why can't Jack find his way to the Mountain Dew? Cause to get there, he must go half way, and then half of the rest of the way, etc... by this rediculous math-of-halves, Jack will never get his Mountain Dew.


if(evil_fraction_math == 1/2)
{
        for(ever)
        {
              make_onehalf_more_of my game
        }
}




-IV
May 19, 2005 06:01 PM
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