I was talking to dgreen02 and I asked him how long he thought it would take to make a simple 3d engine composing of these vague requriments:
-A mesh loader
-lighting
-Input processing
-Sprites & Fonts
-Height maps
-Shadows
-Collision Detection
-Realistic Car physics
-Node partitioning (didn't include that one in the chat)
He said something like this: "~month, if you work pretty hard. It's possible to do it under a month if you work really hard."
Do you all agree? If not, I don't care, I'm too hardheaded to change my mind now :)
I'll use Direct3D 8 since I've got some experience there, for physics: tokamak, for sound: FMOD.