Shiny Daggers

Published July 17, 2005
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Just a quick update, as today is my day off, after all. I added specularity to the entities & characters.

Right now it's just a per-vertex reflection vector into a cubemap, then modulated with a per-material reflection term, and the alpha channel of the diffuse texture for a gloss mask.

Next is to add the ambient occlusion term so it doesn't look so shiny when in a darker area.

knife
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Next Entry Balanced Weapons
0 likes 2 comments

Comments

unearthed
nice shinier is 10 times better
July 18, 2005 03:06 AM
Ravuya
It would be really cool if the mouse cursor glinted too.
July 18, 2005 08:28 PM
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