Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Power for Good, and other fables

Sign in to follow this  


I'm making a nice, easy little point-and-click adventure game for PyWeek. No, it's not "nice and easy" for me to make; the objective is to make it nice and easy to play, and nearly impossible to fail at - yet still fun and engrossing.

For all of 30 minutes.

It's funny actually being on the inside of one of these competitions. All the other groups seem so frantic, busily organizing and griping over all sorts of technical issues - or moaning their lack of time/expertise/etc. Me? I'm taking it easy.

It's Monday right now, and my goal is to have the game finished and polished by Friday. Spent some time yesterday fleshing out design. Today I'll write some code to handle basic sprite and point-and-click interaction (which may involve examining some of the libraries already out there), menu navigation and UI. Tomorrow I'll do some sprites and get them into the game, then see about working on "level" design.

Read about the concept here.

As for PMS (formerly known as MetaCite), it's undergoing some refactoring to deal with the fact that a.) ASP.NET Web Forms don't produce XHTML 1.0 Strict-compliant code by default; and b.) I really don't think I want/need Web Forms, given the aesthetic constraints they impose. I'll probably talk more about that around the end of the week. In the meantime, I'll try to sneak in some reading on ASP.NET Request objects and Request handlers.

Job hunt's going great, too. Signed up at The Hired Guns, which I recommend for all would-be freelance NYC Metro Area creatives. Applied to a position they had cross-listed on Craig's List New York and got a glowing response from the "Top Gun" herself. Nice little confidence boost.

Did some work on the personal site, too, but it's still a trainwreck. Plan to launch it October 1, though, so watch for the announcement.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!