More bullets

Published October 04, 2005
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Just a breif update - I've been adding in level 'scripting' over the last few days. I say 'scripting' because really it's just a bunch of XML tags which define when and which attack waves get triggered. So far I'm triggering things off of global times or off of 'wave finished' events. For the time being that should be enough, although a relative time event and some extra tags to make certain common tasks easier would probably be handy too.

And as the current player bullets were looking a little shabby, is changed them somewhat. Before was just two single streams of bullets - pretty boring. Now the emitters move with some simple harmonic motion around the ship which produces a nice helix pattern. [grin]

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0 likes 4 comments

Comments

rick_appleton
I already like the style.
October 05, 2005 05:11 AM
evolutional
Hey, nice journal!

I'll be reading this more often.
October 05, 2005 07:48 AM
Trapper Zoid
Looking pretty good. Seems like I'll be getting a few inspirations from your project for my space shoot-em-up!
October 05, 2005 04:56 PM
DecipherOne
I definately like the addition of the new bullet style.
October 05, 2005 07:53 PM
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