And as the current player bullets were looking a little shabby, is changed them somewhat. Before was just two single streams of bullets - pretty boring. Now the emitters move with some simple harmonic motion around the ship which produces a nice helix pattern. [grin]
Just a breif update - I've been adding in level 'scripting' over the last few days. I say 'scripting' because really it's just a bunch of XML tags which define when and which attack waves get triggered. So far I'm triggering things off of global times or off of 'wave finished' events. For the time being that should be enough, although a relative time event and some extra tags to make certain common tasks easier would probably be handy too.
And as the current player bullets were looking a little shabby, is changed them somewhat. Before was just two single streams of bullets - pretty boring. Now the emitters move with some simple harmonic motion around the ship which produces a nice helix pattern. [grin]
And as the current player bullets were looking a little shabby, is changed them somewhat. Before was just two single streams of bullets - pretty boring. Now the emitters move with some simple harmonic motion around the ship which produces a nice helix pattern. [grin]
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