Torque2D

Published November 06, 2005
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Well I bought Torque2D today. I figured the easiest way to get over the. "I can never finish my engine" syndrom is to just use a pre-existing one. I had to go to work before I could play around with it a whole lot, but it looks promising. Hopefully I'll have some screenies for you all by the end of the week.
Previous Entry A new project.
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Trapper Zoid
I've been looking at getting Torque2D as well, so it'd be good to see what you think of it (once you've had a chance to try it out, of course).
November 06, 2005 10:23 PM
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