An Overview of Microsoft's Direct3D 10 API by Jack Hoxley
Yup, it's another article about Direct3D 10. Enjoy [smile]
Related to my previous entry... Dave Aronson (of the WGGT group) has said they'll get the latest-n-greatest version of my "HDR Demo" into the February SDK. Seems like a slight confusion somewhere in the system that allowed the older version to make the final cut. Doesn't matter too much - as of 2 months time it'll all be sorted [grin]
I've been meaning to sit down and finalize my rendering pipeline that I've mentioned on-and-off lately. If I get time to do that I'll see about writing it up and posting it here.
My 3D-graphics knowledge contains virtually no shader knowledge, so the [forced] transition to purely shaders is going to be a scary move for me (it sounds like it involves more math :P). I wonder if OpenGL will be moving its API to shoving an all-shader outlook on its users too? (Which may have already been addressed -- I don't keep up with news too much these days!)