Its mostly the framework rather than the "meat" - all it currently does is allocate/deallocate resources and then do the buffer swapping/clearing parts.
Problem is, that it's a tiny bit slow. Already.
I'm getting 20-24 frames per second, and all it's doing is clearing a few buffers and performing the additive blend on 9 imaginary lights.
If I reduce the number of passes/lights down to 2 then the performance takes a jump up to around 80hz.
That and I think I might have found a bug with PIX [rolleyes]
Oh, and because all good journals include pictures:
Bask in the glory of a (for once) decent university network [grin]
Btw, what other D3D10 articles have you made/are planning to make? If you want any assistance or anything, I'd be glad to help out :)