I spent most of the last few days working on Brass - adding for loops to assemble blocks of code multiple times and a few file operations for people not happy with the behaviour of .incbin. I also remembered to release an XML help file for Latenite.
The Marble Madness engine project has been plodding along in the background - I've written a fast masked, clipped, 16x16 sprite routine and have started tackling the big problem of mapping the ball's 3D coordinates to the screen (easy) and then to a heightmap (hard) for Physics.
Have a marble rolling off a ledge then bouncing off the right screen boundary. [wink]
if so wouldnt it be easier the other way round? so that you have the heightmap and the engine renders the level before the game starts and stores it somewhere (enough ram? I have no idea about TI development ;) )