Prrrrogress

posted in A Keyboard and the Truth for project 96 Mill
Published February 26, 2006
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0 likes 13 comments

Comments

johnhattan
I haven't gotten out my pixel ruler yet, but looking at your character's height, the fact that she's not standing straight up, and the height of the doors, that chick is at least 6 feet 6 inches tall.
February 26, 2006 05:08 PM
Deranged
I said this once and I'll say it again..

Look at the buildings' shadows, they go towards the bottom right.
Look at the person and the trees' shadows, they go towards the top right.

You once said you model these 'models' and then just use renders of them in game, just do a RE RENDER of those building shadows.
February 26, 2006 05:48 PM
nolongerhere
John she looks much shorter than the doors to me...looks fine to me.
February 26, 2006 06:07 PM
Rob Loach
Do the doors open?!
February 26, 2006 06:12 PM
nolongerhere
I asked him the other day if the doors opened, he said no. But he said he might add that later on....maybe
February 26, 2006 06:34 PM
DogCity
Looking cool EDI, enjoying the lovely scenes.
February 26, 2006 08:37 PM
Deranged
Heh I see now you've fixed the shadows, looks good now.

EDIT: it also appears you made her shorter, =)
February 26, 2006 11:06 PM
Rob Loach
It seems you moved the shadow! Is this in realtime? Because that would look awesome!
February 26, 2006 11:44 PM
Raduprv
Unless you can move the shadow of a 2d object in real time, I would guess no.
February 27, 2006 12:56 AM
EDI
the above would be me ;)
February 27, 2006 07:44 AM
johnhattan
Quote:EDIT: it also appears you made her shorter, =)
I noticed that too. History's being revised right in front of our eyes.

Now if I can just figure out what that really dark sand is. Presumably a recent oil slick is part of the plot :)
February 28, 2006 12:25 PM
nolongerhere
Lol, im thinking its supposed to represent the path and such. I told him to fix it up but it looks alright after you get used to it I guess (once you realize its not a shadow lol)!
February 28, 2006 06:06 PM
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