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    The GameDev.net Chat is on Discord at https://discordapp.com/channels/186813135263367169.

    If this is your first time joining the chat, you will need to use the invite link: https://discord.gg/nxAZMPU.

    Please read the #welcome rules when you join. You will need a Discord account if you don't already have one.

    If you have questions or need help, contact a GameDev.net Moderator or Staff.

    Please be respectful of your fellow members at all times, and keep content suitable for workplaces and younger readers.  Tag @Moderators for any problems.

    We do not allow discussion of politics, religion, and sex in the chat. You may instead discuss these in The Lounge forum on the site, where they will be strictly moderated.

    Channels

    #programming is for discussion of programming, software design, etc.
    #graphicsdev is for discussion of graphics & GPU programming.
    #creative is for discussion of design, visual arts, audio, writing, etc.
    #business is for discussion of marketing, pricing, etc.
    #lounge is our off topic channel.
    #games is for discussion of games (digital or otherwise).

    General Information

    Type .help for a list of bot commands. Please avoid excessive usage, and if you wish to experiment use the #junk channel.

    To advertise your games or related projects, visit https://www.gamedev.net/projects/.

    To recruit for your projects, visit:

    When sharing large snippets of code, consider using sites such as https://pastebin.com/, https://ideone.com/, or making a post in our forums.

    When sharing several  media links such as images or YouTube videos, please consider using the #junk channel.

    There are a few unofficial bots in our server.  While they have some fun and useful features, please be considerate and use them sparingly.(edited)

    Note that these bots may be logging messages on all channels.  GameDev.net itself is not currently logging the chat.  If this changes in the future a notice will be posted, and only logs from that time onwards will be made available.  Note that this does not prevent users from sharing any logs they might have.

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