Original Post
Team name: Logic Illusion Project name: Illusion of Destiny Brief description: Illusion of Destiny is an online multiplayer, 3rd person, action game with rpg like elements. Players will design a “Character”, much like an Role Playing Game, and battle with other team members to defeat an opposing team by achieving in game goals. Target aim: Freeware currently is planned. Being developed for the Win32 and Macos platforms. Compensation: Satisfaction of making a game, large amounts of experience doing your chosen craft and working within a team. Technology: The C4 engine, 3ds max 7, photoshop cs2 (thanks for donating Huidafa!), and other tech. Talent needed: Environment Artist- To speed up production time i am requesting the help of another environmental artist to work aside me. This artist will work on the level ahead of me. so while i do level-3, the other artist will be working on level-4, so we can double the level production output. Most importantly, the artist applyign must b e able to make art shown as good or better than whats shown below. this is mainly to keep consistency in level art so that to the player all art flows together well. Artist needs to have the ability to make and use normal mapping at the very least, however technologies such as specular mapping, parallax, ambient occlusion...etc will also be at the artist's disposal. This artist will be supplied concepts and top-down level layouts for each level to be made. You must be using a modeling app that can export static mesh's out to the collada format. i believe blender, 3ds max, and maya do have this ability, others might as well. either this or perhaps something can be worked out to allow me to import the mesh and thne export it out to collada myself. Team structure: Lead Programmer Marko Ludolph Designer Paul Wilson Lead Artist Jarrod M. Christman Concept Artist Samuli Lautjarvi Character Artist Tim Wiese Composer Sean R. Beeson Sound FX artist Daniy Oberle Website: logic-illusion.com is our main project site. Visit also Seanbeeson.com for some of our composers work. Contacts: pm me here at gamedev.net, e-mail me at metalgearsolido8@hotmail.com, aim im me if i am on at metalgearsolido8... pick whichever one is best for you. Additional Info: You can download a hi-def video of one of the completed levels here (mac users, its .wmv). the character in that video will not be in the finl game, that is a temp model. also, some WIP images of the fortress/catacomb level,
Feedback: say anything, flames, good things, bad things, whatever [Edited by - Jarrod1937 on January 18, 2007 10:35:22 PM]
Feedback: say anything, flames, good things, bad things, whatever [Edited by - Jarrod1937 on January 18, 2007 10:35:22 PM]

